Currently, Tigre supports only OpenGl ES 1.x with a fixed rendering pipeline. Since there are some newer devices such as the Touch HD2 or the Omnia 2 that comes with OpenGl ES 2.0, I decided to support that api too. So what is new in OGLES 2.0? This new 3D api allows you to use shaders to replace fixed functionality from OpenGl ES 1.x. Shaders are used for advanced effects such as Per-Pixel-Lighting(bump maps, phong lighting,...) but also post processing effects(bloom, hdr,...) and much more!!! Some early prototypes worked already more or less, but it will take some time to get a stable release because nearly every line of code is affected by that. The next few updates will not deliver OpenGl ES 2.0 support, but it is under developement